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This is a modified version of the original Free Poiyomi Shader 9.0.x with added Furality Umbra/Sylva color structures support
Please note that it is not an official Furality Luma Shader, so don't ask for support to Furality staff about it. The main goal is to bring Luma / Umbra support directly into the feature rich poiyomi shader for the reactive Furality Luma Zones and Gradients structures that are used to make the avatars react in the Furality convention's worlds. Since Furality Sylva, the Furality worlds are also audiolink compatible, so you could use a default Poiyomi shader and be "audio reactive" in their worlds too, but it'd react with the regular audiolink color themes To benefit from all the specific synchronized zones & gradients controlled by the Furality VJs for each DJ Set or in other non club Furality worlds, the shader needs to specifically support them. This is what these shader modifications are doing :) Latest KatUmbra shader:Simply download the KatFuralityUmbra-PoiyomiToon-9.0.shader from the latest Releases/Assets Requirements Install the official Poiyomi 9.0.x package AudioLink needs to be activated on the material (Globally in the Poiyomi General AudioLink Section) Installation Drop the KatFuralityUmbra-PoiyomiToon-9.0.shader file where you want into your unity project folder. Wait that it finishes compiling. Feature ListSpecialFX/Emissions0-3: Added Support for Luma Zones 1-4 & Luma Gradients 1-3 Audiolink Configuration: Add basic support for on the fly level corrections on the avatar side The shader also includes Luma Worlds autodetection: If you're in a furality world it'll use the furality colors from the world, if you're in a audiolink world it'll fallback to using the AudioLink colors just like the native Poi shader does. (meaning you can keep your material as is and it'll work in both types of worlds) ConfigurationIf your material is already on a Poi9.0.x version, you can simply switch to this shader version from the Material shader droplist If not, simply create a new material and select the shader from the droplist: Kat/Umbra/Poiyomi Toon-9.0 After configuring the Poiyomi Emissions like you would for a regular Poi Emission you simply need to pick the Luma Zone1-4 or Gradient1-3 from the original Poiyomi drop list (with or without AudioLink if you don't want to be audio reactive and just use the luma zones or gradients alone) (clamp max is usefull for example if you don't want to light up like a christmass tree in worlds that have levels set too high, and clamp min allows you to have partial) Join the Furality Sylva test world: Luma structures are the same for Umbra so it should be compatible. https://vrchat.com/home/world/wrld_3f72a6ea-ecfb-4f27-a730-750ca6d97401 UninstallationDelete the KatUmbra shader file from where you dropped it into your project. Update the shader to a newer version Drop the new KatFuralityUmbra-PoiyomiToon-9.0.shader file using a file explorer to replace the existing file in your unity project folder. Unlock your materials which are using the Kat shader Wait that it finishes compiling. Upload the avatar Links: Original Poiyomi shader information: Join the discord here Download the latest unity package hereMake a donation there for his work if you have not done so already, 99.9% of the shader is his :) Official Furality Shader created by Naito Ookami can be found on Furality's website: Furality.org |
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